

Lower target's speed by 10%, and when calculating indirect damage ignore 60 defense.Lower target's speed by 10%, and when calculating indirect damage ignore 50 defense.Lower target's speed by 10%, and when calculating indirect damage ignore 40 defense.Lower target's speed by 10%, and when calculating indirect damage ignore 30 defense.Lower target's speed by 10%, and when calculating indirect damage ignore 20 defense.Lower target's speed by 10%, and when calculating indirect damage ignore 10 defense.

Various levels of poison statuses' defense ignoring effects can stack onto one another, but speed lowering is maintained to be the same. It has 9 levels, and has the effect of lowering the target's speed by 10%, as well as ignoring target's status level * 10 defense. Further, the lowest an unit's defense can be is 0, it cannot be negative PoisonĪ type of debuff status, can be dispelled, and is affected by accuracy and resistance. Specifically, damage is guaranteed to crit if target has 0 defense. When damage is calculated, will be affected by the attacker's crit/damage and target's defense. Damage cannot be negated by other skills or effects (i.e. Qualities Damage does not trigger mitama effects on either side. Damage is dealt from stacked status effects on enemy that last for some number of turns, and stacking is guaranteed, irrespective of accuracy or resist, and works on immune bosses as well without further specifications, indirect damage statuses are usually dispellable. Indirect Damage Rules A type of damage, damage that is not considered indirect will be considered direct damage. Reflected damage appears to be true damage. However, true damage also may convey the attacker's soul/attack-related status effects and the target's negative status effects, to increase their damage. True damage is damage that, for whatever reason, can ignore the target's defense, and deal damage exactly equivalent to what is supposed to be dealt without defense. Damage is dealt based on the attacker's attack.ĭamage is dealt based on the attacker's health.
